![]() You've played games like it before, as it borrows heavily from 8- and 16-bit classics. The visual language is remarkably intuitive but you still feel a sense of achievement whenever you work out and execute a solution. Sometimes you have to flip between floor and ceiling dodging critters, sometimes you need to time your tilting to avoid their set movement patterns, sometimes you need to collect a power-up to smash a block to reach things, sometimes you need to smash a block to let an enemy fall into a gap to get him out of the way, sometimes you need to headbutt movable blocks to make space, sometimes there are exploding blocks or blocks you can switch on and off. The magic of it is the level design, because each of the game's many stages (a surprisingly large initial selection are free) is generally very different to the last. Collect all the fruit and you get a key get a certain number of keys and you can unlock the next chamber of levels in the hub area you move around in between them. You manoeuvre around by tilting left and right, but you can't jump or attack or anything - instead you jump between and stick to the floor and ceiling by tapping the screen. games and involves collecting fruit in 2D multi-screen levels. It's a platform puzzler that looks a bit like various Super Mario Bros. In this level you have to hit the switch button up top at just the right time to convey a spinning enemy (off-screen) into the smashable bricks. Hoggy, by Raptisoft, doesn't shower you with stars, high scores and multipliers every time you paw your iPhone, it doesn't give you much acknowledgement that you're doing well, and it doesn't even tell you when you've cocked up a level irretrievably and need to start again, leaving you to figure it out. At least not in the frivolous sense 'rewarding' has come to mean. With so many mobile games these days apparently designed to save you even the merest hint of stress and exertion - bombarding you with points and prizes whatever level of success or failure you attain, because you really are a special little snowflake - it's nice to change things up once in a while with a game that is neither easy nor particularly rewarding.
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